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Copyright

October 26, 2007

Pricing iPhone Freedom

It's fashionable among the digerati to complain about how Apple forces you to use AT&T's network.  It's even more fashionable to unlock the phone so you can add third-party apps and decide what carrier to use.  Folks then howl when Apple "bricks" their phones with firmware upgrades, and they lose wonderful third party apps they've grown fond of.  When they get the chance, they lecture the carriers directly.

I see both sides of this argument.  Apple's not interested in open standards here, they're interested in control and profit of their (you read it here first) "i*" franchise.  Control means minimizing the damage that the tasteless hordes can do to their wonderful products, and the associated premiums Apple can command in the market.  Profit means the estimated $18/month/phone that Apple gets from AT&T.  Hey, it's a capitalist system, they're entitled.  So what if by virtue of running a closed system they miss the chance to learn from outsiders innovating on their system?  It's not clear to them how opening up today would be any smaller a mistake than it was for IBM to outsource its PC's OS to a startup called Microsoft a few years back ;-)

I'm more interested in deals that get both sides what they want.  Some ideas:

1. Apple could give users a choice:  "Either you pay us and we unlock, or AT&T pays us and we lock."

2. Apple could offer an "ad-supported" unlocked version of the phone ("This phone call brought to you by..."  Maybe a deal with Google to personalize the ads based on the subject of the conversation?  They already do this with Gmail after all, and the privacy complaints seem to have diminished.  Crazy I know, but...)

3. Apple could get affiliate commissions from the third-party developers who make money (however) by running their apps on iPhones.

4. Since many of these developers are too poor, maybe an infrastructure player who benefits from development and usage of such apps might kick in a fund to subsidize unlocking, directly or indirectly.

5. A direct-to-consumer play might involve a loyalty program -- "Buy $x with us each month and we'll pay this nasty fee for you." 

The first of these is likely to happen only in cases where businesspeople can write off $18 a month justifiably, to use some network or app that's pretty important if not mission-critical.

The second would take lots of ads.  if we make a really simple assumption of an $18 CPM for the iPhone (which assumes a nefarious degree of personalization and contextualization to get a rate this high), that's a thousand impressions a month or roughly 30-35/day, or ~50 during waking hours, or hundreds during the time the iPhone's actually used.  If we assume a lower CPM, the number of impressions skyrockets accordingly.  All in a form factor where advertising is still swimming against the current, on a number of dimensions.  So, not much joy here.

The third... maybe, for select developers, like maybe Amazon, which might want to deploy an app that works better than the browser would for the mobile context.  But it would take *a lot* of purchasing volume for this to work.

In the fourth case, certain infrastructure providers would certainly have a "geek credibility"/ goodwill-building reason to do this, though they'd have to swallow their pride to pay to reach Apple's customers.  On the other hand, these arrangements are not unprecedented in tech-land -- they're called "partner programs".

I think the fifth case, maybe in combination with the fourth, holds the most promise.  Partner X says to iPhone Geek Y, "Buy my Product Z and as part of the bargain I'll pay your Apple Unlocked fee, or even toss in an unlocked iPhone into the bargain."   I can even see Apple signing up for this, via iTunes maybe?  Buy $x worth of songs each month, we waive your fee (of course there's the question here of simply compensating folks for purchases they would have made anyway, but that elasticity study is for someone else to do, if it's not happening already).

Hope to see you at Mobile Internet World on November 13 (click the "Mobile Internet World Executive Summit" tab for info on our 4p session) to debate it further!

Postscript:  Via my colleague Simon Neale, Apple's addressing some of the complaints (SDK for third-party apps, though not yet network choice AFAIK).

October 09, 2007

November 13 Boston Panel: "The Anywhere Transaction Model"

On November 13,  I'm moderating a panel on "The Anywhere Transaction Model" at the Mobile Internet World conference at the Hynes Center in Boston.   See here for details: http://www.mobilenetx.com/seminars/ (click on the "Executive Summit" tab).  Hope to see you!

Postscripts:

Video of Ford Cavallari's session, "Learning To Profit Through Anywhere Advertising":

http://bnettv.com/player.php?id=919

Video of session I moderated on "The Anywhere Transaction Model":

http://bnettv.com/player.php?id=927

Interview Condenet's Carrie Seifer (one of our panelists) did for bnettv:

http://bnettv.com/player.php?id=923

Interview I did on the session for bnettv:

http://bnettv.com/player.php?id=912

April 03, 2007

Twittervision: From Cool, To Tool

Following on the recent post I wrote about Twitter, it's occurred to me that location is a major feature of many of the use cases I envisioned.  Today I came across Twittervision, an interesting Google Maps mashup described here. Picture scenarios that filter Twittervision into logical groups (pre-defined groups of people watching a webcast, or people linking and reacting to news, for example).  Now picture further parsing the Twitter posts for the occurrence of keywords signaling reactions, a la We Feel Fine, and then mapping those occurrences to a heat map overlay on the Twittervision Google Map.  What emerges is an "evolving geospatialized map of emotional reaction to events".  Surely this has to be useful to some news organization?

March 28, 2007

Twying out Twitter

With encouragement from my friend Perry Hewitt, I've been fooling around with Twitter to get a better sense for what all the fuss is about.  Conclusion:  it's a service that provides an asynchronous chat room for group interaction via SMS, and this has its place and time.

Continue reading "Twying out Twitter" »

March 10, 2007

SMS: Simplicity Makes Sense

Last week I attended a MITX panel discussion, "What's Now in Mobile: The Capability of Today's Wireless World".

It's the best of times and worst of times in mobile marketing.  We're at the front end of an "amazing" new age of capabilities, with video, location-based services, and so much more.  At the same time, the ecosystem's development is hindered, as Nellymoser founder John Puterbaugh put it (referring specifically to mobile video), by "dozens of content formats, hundreds of [differently-configured] networks, and thousands of phone types."

Before the presentations I had a chance to talk with Toshi Uchida, a director at Fidelity's e-business Wireless Group.  Toshi's comments before and during the talk, emphasizing simplicity as crucial to application development in this medium, provided a useful counterpoint to the  hype about mobile.  Among the insights: 

  • "aftermarket" application installations on pc's are hard enough for most people; on mobile devices they're well-nigh impossible today, even on a relatively powerful device like my BlackBerry 8700.  (I've added Google Maps and the Gmail client, but browsing web pages is so slow and visually painful that I don't readily experiment as much in this medium as I'd like to.)
  • unless they are highly-motivated power users, like traders, most people just will not deal with complexity in mobile application interfaces. The mobile context is just too crowded with other stimuli, time-constrained, size-constrained, and "semi-conscious" to accomodate anything higher than a brain-stem -level assumption about user focus.

This has left me wondering a lot lately about SMS and how to take better advantage of it, since everyone has the capability these days on their phones, unlimited-use plans are now cheap and getting cheaper, and it's really easy to use.  Although Pew reported last year that more than a third of US cell phone users use SMS, very few people I know seem to take advantage of SMS as a service interface, such as Google's (46645), or this impressive array offered by Bankinter in Spain

Looking at Bankinter's services, it occurred to me -- when was the last time I saw an SMS cheat sheet posted by a vendor in a public place?  Maybe the answer is to introduce user guides into print advertising, or billboards?  Where's the laminated, business-card-sized, double-sided helper for my wallet?  And, for vendors with whom I have an account, perhaps a refund or partial subsidy (in the spirit of pre-paid postage on business-reply envelopes) of any SMS charges I do incur in using those services?

Related:  this excellent article by Sim Simeonov on the mobile tech stack.

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